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Is Cuphead's longevity proof retro-hard games still have a mass audience?

by cupheadEightYrs926 votes

Cuphead is celebrating another anniversary and still showing up in trend lists years after launch. Some gamers treat the run-and-gun cruelty as timeless craft; others say the audience shrank to true believers. Does punishing difficulty still sell — or is Cuphead a beautiful exception?

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10 comments

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  • J

    Difficulty is the brand — that's why it's still talked about.

    P

    Lol. beautiful game, tiny hardcore audience at this point.

  • Q

    Co-op carried the longevity more than the base pain.

  • L
    lampwild516Vote hidden+4043h ago

    Beautiful game, tiny hardcore audience at this point.

    C
    citylate266Vote hidden+4293h ago

    Fair point, but anniversary spikes aren't the same as a mass audience.

  • M
    metro831Vote hidden+2003h ago

    Anniversary spikes aren't the same as a mass audience.

  • O
    otis-player389Vote hidden+6313h ago

    Retro-hard still sells when the art is this strong.

  • H
    healeyVsReevesVote hidden+5713h ago

    Disagree. difficulty is the brand — that's why it's still talked about.

  • P

    Agree — co-op carried the longevity more than the base pain.

    E
    emmysLinear26Vote hidden+4503h ago

    Not buying that. retro-hard still sells when the art is this strong.